Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic. The idea of magic in Mage is broadly inclusive of diverse ideas about mystical practices as well as other belief systems, such as science and religion, so that most mages do not resemble typical fantasy wizards.

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Mage: The Ascension is an "epic storytelling game of reality on the brink" created by White Wolf and set in the Old World of Darkness. Unlike most of White Wolf's World of Darkness gamelines, Mage centered not on stereotypical horror movie monsters (mostly), but on the force of "magic" and the various people who practice it, from mad scientists to angry druids to stereotypical old men in beards and pointy hats, all of whom can do cool stuff by punching reality in the balls. They are loosely united in their attempts to get humankind to "awaken" and become wizards like themselves, but keep running into problems from reality punching back, the Man, crazy and/or evil corrupted mages, and their own petty grudges with one another and incredible ability to turn any progressive, cooperative project into a territorial fistfight.

 

 

Credits:

wikipedia and 1d4chan

Denton: the Magening